Updated how to play
Added dragging functionality that utalises existing code
Fixed some bugs and tweaked some tiles
Added basic swapping into fullscreen
Finished of fixing highscores so there is no dependancy on easygui
Added an editable menuitem
Added some doc strings
Fixed highscore menu and removed some debug info, included easygui instead of needing an install
Added check for valid highscore name
Fixed up the recurring sound bug mostly
Fixed up highscores a bit
Fixed a bug in the game endstates, changed the tile distribution to make levels easier
Fixed end condtions for time and zen mode.
Fixed up the new tiles a bit to look nicer and fixed a mistake in naming
Tile that was left out? Also a shoddy icon included
IT WORKS WITH NO GAPS FINALLY
Added some new tiles
Fixed menu and how to play guide
Finished of changes to the menu module, there are still some bugs to do with padding and margins
More work on the menus module, buttons can now be clicked
Minor Tweaks to defaults and padding
Started reworking the menu system
Finaly got rid of artifacts from between files
Changed sounds for picking up and placing
Added some sound effect, might need to be changed
Changed resource folder layout
Changed highscores.py because it was poorly implimented and used sqlite3
Finished scoreboard with dates instead of playernames just in time
Running out of time added highscores to the end of the game but still no names
Changed some of the highscore layouts
Added a basic highscore system
More minor tweaks, for version 0.3
Merged in some changes
A few more tweaks ready for release 0.3
Improved documentation.
Fixed how to play doc opening on OS X
Updated the how to play
Merge branch 'master' of https://github.com/FrogBot/citySquare into FrogBot-master
Fixed up a bug with cities with an invalid tile on the left hand side, added some new tiles
Added an untimed ZenMode
Changed some of the menu structure and added a pause menu
Nicer 'how to play' document
How to play should now open on mac/linux
Game will now end if you do better than the computers score
Added a how to play guide and updated the README ready for release 0.2
Have forgotten to commit in a while lots of changes to lots of things, particularily menus and a breakup of your score at the end of the game
Polished off some bugs and drawbacks after getting some people to play the game such as right-clicking to rotate as well as updateing after clicking.
Did more work on the scoring bar and added a time bar nothing happens when you loose though
Grid can now be moved and sized independantly of the window ready to add a score bar and a time bar
Improved folowing links more and polished of some more of the scoring system
Got a few more bugs squashed and a the basis of a scoring system up and running
Works fully now :)
works.... mostly, still
Trying to write the algoritm for groups but its not really working, about to start again
Updated readme, also tiles are now switched when clicked on
Corrected typo causing crash
Added some comments and a readme, ready for release 0.1
Rixed a bunch of stuff now works with any size grid as well as not being drawn slightly off.
Dragging dropping and rotating has now been implimented
Tiles are now weighted, can sit in the tray and can be clicked
Solved it at last it now generates a full grid it was all due to the cycle function not working backwards
Stuck, top 2 and right 2 rows dont calculate correctly as well as only one instance of each tile
Got it working but the grid isnt being displayed right
Lots more progress but kind of stuck on generating a perfect city, i think the problem lies within the edges at function
Added much more functionality now squares can be dropped, if they are over the grid they will align themselves with it ect
Added a grid class to manage where tiles are placed as well as making Tile a subclass of pygame.sprite.Sprite
Crushed some bugs, changed to the carcassone images from YORK
A basic framework for tiles and some functions to load them